Monday, March 29, 2010

Game Night(s): Episode One

This week we played both my Star Wars campaign and Adam's Exalted campaign, mine on Friday and Adam's on Sunday. Not something we do very often considering scheduling conflicts... we have a lot of people to balance.

Well lets start off with Star Wars shall we... well... it was a pretty important session, but unfortunately my players were not in the best form that night. Sometimes people are just bad at roleplaying (often the case of my group) and sometimes its just an off day. I suppose it was probably both. The problem with Star Wars often times is that it can get bogged down in long and convoluted fights. A lot of numbers and a lot of characters all being balanced at once can make the story drag sometimes and Star Wars' combat system tends to have that effect unfortunately.

Despite that we got through what we needed to... even if some things were not as climactic as I had hoped. Blake's character and Andy's character are brothers and when Andy found out Blake had betrayed the party the exchange was horribly boring and lackluster. At least the scene of Carl's droid going postal in the engineering room gave us all a good laugh (he killed a technician with a screw driver).

As for Adam's campaign, we started super late and didn't get much done but I suppose it was still pretty fun. My character, being the insane badass that he is, decided to (instead of walking) do back-handsprings down a twelve mile long road (our characters are not ordinary humans fyi), but my roll only allowed me to travel 10 miles in that fashion before getting exhausted. I also dropped a slinky down a mile half-mile high step pyramid... took fifteen minutes for it to reach the bottom. Oh yeah, we sent Blake to go scout ahead and see what these lizard guys were up to and he ended up attacking them and almost getting himself killed. That was entertaining.

That was about it. Adam's game was pretty short and not much happened but I had fun. Only two sessions left with Star Wars, so hopefully I can get the players' roleplaying juices flowing... there are more twists and betrayals to come and if the ending isn't as climactic as I want it to be someone is going to have a broken face.

No comments:

Post a Comment